Tower Defense game in first person view, it can be played in VR with Oculus Rift or in non VR.
Patch notes:
V0.01b (hotfix for first update):
Fixed revolver cock not working properly
Fixed walking bug (I hope)
Fixed nonVR punching not pulling hand back
+Added last update date next to version number
V0.01 (first update):
Small graphical improvements
Occlusion culling (optimization)
+Added throwing funciton to nonVR (holding down pickup key) and adjusted VR throwing force
+Added new guardhouse
+Added boxes
+Added mines (tripmine, not coal mine)
+Added katana (cannot cut zombies in half (yet) but can kill them)
+Added recenter key to nonVR (it could be useful, but I don't know when and it's possible that it isn't working)
+Added limit to zombie spawn (64)
+Added punching (to nonVR also)
+Added Version number
+Added ingame help
+Added ladder but you can only climb it in VR mode if you are patient
+Added other hand keys to nonVR mode:
F = G
R = T
E = 5
1 = 3
2 = 4
-Removed fps drop when frying zombies with the gastorch
-Removed flying when zombies die underneath something(maybe)
Changed ammoboxes capacity from 400 to 500 rounds
Changed zombie spawn rate and spawn points
Changed explosives range and force (obviously it got more powerful)
Turret's leg is now facing the right direction when picked up
Each zombie has now different hp, movement speed, etc...
Handheld lamps can now be switched on/off without removing batteries
Display is now pickupable
Picked up candles and bomb can now be lit also in nonVR
Turret's aim improved
known larger bugs:
sometimes when you try to pick up something, your hand dies and you can no longer interact with anything,
candle and decorative items are not advised to put in inventory in nonVR, it ruins it