Fantasy Grounds - Wellstone City Chronicles: Two-Bit Thugs (Savage Worlds)

Fantasy Grounds - Wellstone City Chronicles: Two-Bit Thugs (Savage Worlds)

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Savage Worlds: Two Bit ThugsAdventure Module for Fantasy GroundsBuilding on the story arc started in the Core Rules adventure, Public Transit Assassins, Two-Bit Thugs allows the characters to keep exploring Wellstone City, adding a slug of new NPCs and two new locations.

ABOUT THIS GAME

Savage Worlds: Two Bit Thugs

Adventure Module for Fantasy Grounds

Building on the story arc started in the Core Rules adventure, Public Transit Assassins, Two-Bit Thugs allows the characters to keep exploring Wellstone City, adding a slug of new NPCs and two new locations. The party has opportunity thrust upon them when a mistress of the high circles of Wellstone City gets caught in a gang war crossfire in the neutral borough of Wellstone Park. No matter what their standing at the end of PTA, they have another opportunity to gain favor among the crime lords of Wellstone.

The second adventure in the Wellstone City Chronicles series, Two-Bit Thugs can be run as a continuation of Public Transit Assassins or a completely separate adventure. It can be used as a campaign spring board, a diversion, or a one-shot adventure; and of course, it leads nicely into future exploits in Wellstone City.

Fantasy Grounds Conversion: Phil Garrad

Released on April 09, 2011. Designed for Fantasy Grounds version 2.9.9 and higher.

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Savage Worlds Ruleset.
Recommended: Wellstone City
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Fantasy Grounds - Wellstone City Chronicles: Two-Bit Thugs (Savage Worlds)

Fantasy Grounds - Wellstone City Chronicles: Two-Bit Thugs (Savage Worlds)
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