Unique Match-3 Gameplay with Exciting Elemental Clashes. This is a casual strategy indie game that combines match-3, synthesis, and deck-building gameplay.

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Hello everyone!
I am Wanzi, the developer of "Dungeon No Dungeon: Tyrant's Endgame" from 302 Studio. It's a pleasure to meet you all here!
The initial inspiration for "Tyrant's Endgame" came from an indie game called "Tiny Civilization" on Steam. When I first played "Tiny Civilization," it sparked a great sense of inspiration in me, and I immediately had the idea of creating a variation of the game. After careful consideration and deliberation, I decided to use 302 Studio's flagship IP, " Dungeon No Dungeon," as a foundation and incorporate a series of original game mechanics revolving around auto-battle chess gameplay, drawing from the basic mechanics of "Tiny Civilization." This idea was also recognized and supported by the developer of "Tiny Civilization," Xiren.
Although the road ahead has been challenging, we have never regretted embarking on this journey. If a game isn't well-received, we'll use the experience gained from failure to make the next game better. As long as we can survive, we will do whatever it takes to persevere and eventually create a game that everyone will enjoy and appreciate. Please remember this sentiment, and I hope that ten years from now, we can meet again!
I would like to extend my advance wishes for the game's great success!
May you all have a joyful gaming experience!
Wanzi








