UAE is based on the work of dozens of contributors including Bernd Schmidt (the original author and maintainer of UAE), Bernie Meyer (the author of the x86 JIT compiler), Toni Wilen (the current maintainer of WinUAE), and many more.
Double Line mode, rendering will be doubled vertically. It is compatible with high resolution games and Workbench, but scaling shaders will look ugly. "Double Line" shows interlaced fields separately (weave) and is suited for deinterlacing shaders.
Single Line mode, rendering is presented as is. It delivers the best of both worlds, and looks great with high resolution games, Workbench and shaders. "Single Line" combines interlaced fields into one field (bob), which will make high resolution images blocky and jittery.
Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)
Memory: 32 MB RAM
DirectX: Version 11
Additional Notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
Recommended:
OS: Microsoft Windows 10
Processor: Intel Core series or AMD equivalent
Memory: 512 MB RAM
Graphics: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
DirectX: Version 11
Additional Notes: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
Minimum:
OS: Linux-based distro
Processor: Intel Pentium 4 and up (CPU with SSE2 instructions required)
Memory: 32 MB RAM
Graphics: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
Storage: 500 MB available space
Recommended:
OS: Linux-based distro
Processor: Intel Core series or AMD equivalent
Memory: 512 MB RAM
Graphics: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.