Arcus Chroma: Origins

Arcus Chroma: Origins

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Say goodbye to jumping and hello to intense, lightning-fast grounded battles! Arcus Chroma is a juggle combo fighting game where dodging and countering are the keys to victory. With a truly unique cast to choose from, let your mind run wild as you master the game's creative combo system.

ABOUT THIS GAME

OVERVIEW

Unleash your fighting spirit with Arcus Chroma, the innovative and fast-paced grounded fighting game that's accessible for players of all skill levels. Say goodbye to jumps and embrace a new level of excitement as you focus on mastering the art of combo creation and grounded movement.

Take control of a diverse roster of unique characters, each with their own set of powers and abilities, and craft your own personalized playstyle. No matter your level of experience, you'll be able to compete and have a blast with Arcus Chroma.

GAME FEATURES


  • User-friendly gameplay that is easy to play and even more fun to master!
  • Intuitive and flexible combo system that encourages players to come up with their own unique playstyle.
  • Swift grounded movement to provide players with maximum mobility.
  • Unique character movesets that add depth and individuality to each character.
  • Dynamic rushdown gameplay that keeps opponents on their toes.

PLAYABLE CHARACTERS




GANGCO: They use their morphable cape as substitute for not having any arms. Combined with their cloning ability, they rush towards any opponent with fast and precise attacks.
  • Playstyle: Rushdown
  • Clone ability
  • Fast Strikes with high/low mix-ups

NOSFERATU: With the immense amount of energy Nosferatu has accumulated, they are able to create dark magic to grab their opponents and deal lethal damage.
  • Playstyle: Grappler
  • Mid range with good "poke" attacks
  • Grappling combos and high damage

ZAIVA: Using their Teleporting abilities to reposition themselves during the fight, they can truly make it hard for the opponent to know from which side the next attack will be.
  • Playstyle: Mix-up
  • Teleporting ability
  • Technical with left/right mix-ups

CIEL: Master of the Dagger-Whip and uses it to keep foes out of range. With their crystal ability they can create projectiles to further pressure opponents from afar.
  • Playstyle: Mid-Range Zoner
  • Delayed Crystal ability
  • Keep-away zoning and wake up pressure

MANTA: The walking force of nature is able to create explosive orbs, attack with stretchy limbs and armor through any attack their opponent throws at them with ease. A force to be reckoned with.
  • Playstyle: Unorthodox
  • Explosive energy ability
  • Keep-away, Grappler, Rushdown
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