ZOR: Pilgrimage of the Slorfs

ZOR: Pilgrimage of the Slorfs

36 Reviews

Using a deck of cards and turn based tactics, delve through a procedurally generated gauntlet of areas filled with dangerous beasts and hostile terrain. If you survive, scavenge what you can and make camp, where you can craft cards and upgrades to meet the growing dangers to come.

ABOUT THIS GAME


On a weird and ridiculously dangerous planet, a tribe of resourceful monsters called Slorfs, have witnessed a terrible omen. Their star god ZOR has wept a tear, blasting the horizon with a haze of despair. Two young Slorfs must embark on a pilgrimage to investigate, in a desperate attempt to regain ZOR’s favor before all of existence disappears.


  • Delve through a gauntlet of clearings filled with dangerous beasts and hostile terrain
  • During the battle, scavenge what you can. Thirst and hunger are stalking you
  • At camp, use your resources wisely, for they offer many possible choices


A tenuous balance between combat and survival, with shifting and emerging tactics


  • On each Slorf’s turn, use a card from a deck they share to decide their actions
  • There are 100s of cards with a variety of uses. Harvesting, attacking, movement, building, buffs and more
  • Cards cost food and water to use, so efficiency and planning is paramount
  • Use experience to upgrade cards to more powerful versions, and expand your deck through exploration and crafting


Improve and customize your deck with branching upgrades and crafted cards


  • The combination of card choice, coordinated actions, and dynamic situations, leads to a dizzying array of options each turn
  • Every action is life or death, from swinging a weapon to picking a turnip
  • Terrain, traps, enemy threats and auras make positional gameplay paramount
  • The tactical puzzles that emerge each turn reward mastery over metagaming


Use clever tactics to squeeze the most out of your turn


With procedural areas, strategic crafting choices, and many ways to build your deck from hundreds of cards, no two games will ever be the same!



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